Project Ancient Tech Scavenger
How to play(what little there is atm XD):
walk up to a machine using WASD, and press E to interact with it when the prompt appears
switch between your screwdriver, and wirecutter to free components from the chassis by clicking on screws or clicking on wires near the component respectively. Then switch to your hand, and drag the component to your inventory.
Push escape to quit out of the machine UI.
That's really all there is at the moment. This was part of a week long practice project inspired by https://www.gamedeveloper.com/audio/game-a-week-getting-experienced-at-failure
As for the premise, I am experimenting with the aesthetic of surviving in a world broken by some calamity in the past. You scrounge through the ruins of a long forgotten ancient civilization, disassembling machinery to acquire spare parts that you can then sell or use to craft items later on.
Heavily inspired by Caves of Qud and Kenshi, and wishing I could break down some of the really cool looking machines and get parts from them to use in some fashion.
For the initial exploration of this game idea, I'm mostly focusing on experimenting with the disassembly mechanic. There is a simple overworld aspect as well, where you can move between different machines to interact with them.
In the future, I'd like to build out the exploration and survival mechanics. I'd also like to think more about how you use the spare parts you scavenge. Perhaps a crafting or base building system? A village with a handful of residents and a bleak atmosphere like hollow knight?
If you like the premise and/or this initial tiny demo and would like to see more, let me know!
Assets used for terrain/machines/buildings:
https://penusbmic.itch.io/sci-fi-planetone
https://penusbmic.itch.io/sci-fi-add-on-rust-town-planet-one
https://penusbmic.itch.io/sci-fi-dystopian-tileset
Character Sprite:
https://cuddle-bug.itch.io/apocalypse
Screw Sprite(repurposed a gear sprite):
https://opengameart.org/content/cogwheels-and-gears
Screw Sound effect (edited from this, also not ingame at the moment based on feedback it was a bit much to play it over and over again XD):
https://www.zapsplat.com/music/old-rusty-hanging-metal-sign-swing-squeak-1/
Color Pallete (mostly, did a bit of off pallete stuff too):
https://lospec.com/palette-list/steam-lords
Background Music:
https://freemusicarchive.org/music/Gianluca_Sgalambro/spare-parts-for-humans-and...
Tools used:
Game Engine:
3rd party Plugins/Assets:
Game Feel: https://assetstore.unity.com/packages/tools/particles-effects/feel-183370?srslti...
Pixel art creation/tweaking:
https://orama-interactive.itch.io/pixelorama
Audio Editing:
High Level Architectural Planning:
Coding Agent:
Also for fancy quick autocompletish stuff:
https://github.com/features/copilot
Full disclosure, I have been using AI increasingly in my coding. While I am technically proficient in coding, I have found tools like github copilot as a fancy autocomplete, windsurf sometimes, and also just having high level architectural discussions of structuring the code with ChatGPT to really help make the process more enjoyable and smoother. I feel more comfortable using these tools as a software engineer myself, and the open source and sharing that is prevalent in the software community. I intentionally do not use AI generated art, music, or writing as I consider those fields to be much more creative and personal, and in my opinion do much more to shape the personality of the game and are best reserved for humans. Also I really do not like the way that those models have been trained on people's stuff that is copyrighted without their permission. I know using AI in any capacity is a heated subject, and my views have already shifted over the last few years as I have learned more and had conversations with more people, and definitely open to more discussions if you have a perspective regarding my perspective that you would like to share!
Status | Prototype |
Platforms | HTML5 |
Author | Cannochi |
Genre | Puzzle |
Made with | Unity |
Tags | Atmospheric, Experimental, Exploration, Post-apocalyptic, Sci-fi |
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